var testPlayer = instance_create(0,0, obj_Player);
gameObjectFactory(0,0,0,0,0,1,testPlayer);
combatantFactory(100,100,100,100,100,100,100,4, testPlayer);

var AOEeffects = 0;
AOEeffects [0] = defaultPlayerDamage;
var myAOE = AOEFactory('Area of Effect',spr_Sand_Floor,0,AOEeffects,5);
var theAttack = createAOEAttack(myAOE,testPlayer);

